Two marbles, one maze, opposite directions. First to its own flag takes the round — best of 5 wins.
📱 On a phone
Tap Control with phone and allow motion when iOS asks.
Tilt to roll. Said no to motion? Drag the dial in the corner instead — you keep your colour either way.
The three buttons opposite the dial are your weapons.
◉ re-levels the tilt if you change how you are sitting.
💻 On a computer
Press Take control.
Steer with the arrow keys or WASD — or drag the dial with the mouse.
Weapons sit under your left hand: ZXC.
No phone nearby? Scan the code on screen and it becomes one.
Your three weapons
🎯 Shot Z
Instant, but it has to SEE you. A clear corridor stuns; a wall becomes a shortcut for a few seconds.
💣 Mine X
Dropped behind you, arms after a moment, sends whoever touches it home — you included.
🚀 Rocket C
Ignores walls but takes over a second to land, and the target square is locked the moment you fire. Three in the pocket. Turn, brake or outrun it — carrying straight on is the one thing that gets you hit.
What else is out there
The trap swings — a dark hole that sends you back to your start. It moves, so it is dodgeable.
The portal sits still and throws you forward along the route.
Coloured tunnels come in pairs and only ever carry you toward your own goal.
The lit gates move the finish line on a fixed cycle. Only the lit one counts.
Marbles shove each other but never block — you pass straight through head-on.
Nobody around?Play vs bot in settings fills every empty seat, and a real person can always take a bot's place.
Marbleway· a tilt-your-phone marble duel
🎯 two players, same corridor, opposite ways — dead
equal·🏁 first flag wins, best of 5·⚡
roaming traps, moving tunnels, marbles shove